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The are saying that it is required to have an license agreement with YAMAHA in order to make use of the API. Support just comes along with it, but to make use of the API legally, you must have a license. They no longer do third-party frontend deals because it's too much work for them to...
I know you said you're doing this project by making use of EU laws but I just wanted to post YAMAHA's response to my email on the matter of individual use of the API.
Email sent
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That's true, disassembly is truly the easiest way to reimplement a software's feature without using the software's original code for binary compatibility.
As far as I am aware for Micorosft Windows and ReactOS, they are not looking at the source code of Windows but at looking at public documentation and making use of GPL appropriate code (thus making it a GPL licensed program)
Thank you for the clarification with the additional article. It does show that the end-user becomes the owner of the software, allowing them to resell if need be but if that's the law, that's the law.
I still do not believe that it refers to the usage of a software while it is still installed...
I'm not sure where you're cherry picking your evidence from but the ruling of the court concerning that case dealt with the resale of used licenses. Other than the article you sent, I don't see anything in the press release, nor the reference document of the court's judgement stating that...
The court case you linked refers to the resale of used copyrighted material, which in the case of this project has no bearing as you are not redistributing the API with your software.
The issue with this is if YAMAHA considers the use of the API outside of its allowed parameters (the software...
Just to correct you there, emulation of a software is code that is written to have the same functions of the original. You're not emulating any code, you're just writing a program that calls upon the function hooks of another. The use of an API (already written code) is not emulation.
The...
So in a way you're doing what Candecii did but instead of making use of the VSTi that came with V2, you're directly calling the API. I'm not sure about the legality about it since until now, everyone that has used the API in their own implementations for products (Piapro, Unity with VOCALOID...
Yeah, I noticed that while glossing and that's probably the best thing I've heard about this entire announcement. SynthV is coming pretty close to feature parity to what V4 was.
Thank you for the translation!
Yeah, I was aware of the hanzi for bing meant ice and it's most likely the reason why it's highlighted the way it is in VoICE, should have mentioned that too lol. And the alpha thing makes sense but honestly at this point, the only thing I can call him is blue...
Thank you and you're welcome! I'm really excited to see how this progresses.
On their site, there is this silhouette so we should keep an eye on her to see when she is released. I might be making matter out of nothingness here but I wonder if she's an English voice because of how the other...
Rinna is based on the same framework that the trio use but for Japanese in partnership with Avex. Here's her latest song.
And she performed at DIVE XR FESTIVAL, a collaboration event where digital performs Vocaloids to Virtual YouTubers and even gacha bands perform.
I rendered the iconic Chinese bank test and popular folk song, Mo Li Hua to give those an idea how how they sound in their raw state without anything changed.
Xiaobing (Xiaoice)
Chen Ziyu (Alpha)
He Chang (Luna)
Yep, the lack of a pitch editor is really depressing but I have my hopes that it can improve since it is still in beta and Microsoft is accepting feature and ideas (smiley face in the title bar).
Ah, so I basically figured out the software by clicking around lol. I guess it was as simple to...
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