DTM Station interview to Crypton Future Media about Hatsune Miku NT [Part 1]
(translated from the original article in japanese, here):
https://www.dtmstation.com/archives/74903.html
Piapro Studio NT2 and VOCALOID 6 data compatibility have been realized on November 19th. The NT project accelerates with the release of Kagamine Rin and Len NT.
"Hatsune Miku NT", released in November 2020, underwent a major update in March 2025 to a version equipped with a new in-house developed engine ("Hatsune Miku NT Ver. 2"). Approximately six months later, on October 15th, " Kagamine Rin & Len NT " was released, greatly accelerating the development speed of the NT project.
Then, at 15:00 on November 19th, it was announced that data compatibility between Piapro Studio NT2, the vocal editor included with NT products, and VOCALOID 6 will be realized. Piapro Studio can now read VOCALOID 6 .vpr files, and conversely, VOCALOID 6 can read Piapro Studio .ppsf files. This will enable data exchange between the Piapro Studio NT series and the VOCALOID 6 series, providing creators with a more flexible production environment. We spoke with Koizumi Takamichi, Sasaki Wataru, and Okamoto Kengo of Crypton Future Media, Inc., to learn more about this compatibility and Kagamine Rin & Len NT.

Following Hatsune Miku NT, Kagamine Rin & Len NT was also released.
table of contents:
-"Kagamine Rin & Len NT" has arrived with increased speed;
-Why didn't Kagamine Rin and Len appear in the old NT?
-Equipped with the same new engine as "Hatsune Miku NT (Ver.2)";
-What are the benefits of in-house development?
-Optimized exclusively for "Kagamine Rin & Len";
-New vocal morphing function added;
-The evolution of "Piapro Studio NT2";
-On November 19th, Piapro Studio and VOCALOID 6 became compatible;
-VOCALOID Hatsune Miku development status.
"Kagamine Rin & Len NT" has arrived with increased speed
--Kagamine Rin & Len NT was released on October 15th. First, please tell us about the events leading up to this release.
Koizumi: Kagamine Rin & Len NT was released on October 15th, but it was announced on August 31st as part of a stage event called "Hatsune Miku Magical Mirai 2025," and pre-orders began on that day. The NT series began with the development of Hatsune Miku NT, which was released in November 2020. Kagamine Rin & Len NT was released about six months after the major update to Hatsune Miku NT in March of this year. Considering that it took nearly five years for Hatsune Miku NT to be updated to a new engine, this is a significant speedup.
--What's behind this speedup?
Koizumi: A big part of it is the strengthening of our development structure. With producer Sasaki at the center and Okamoto and I involved in direction, we've been able to take on management aspects such as the overall progress schedule, mid-term plans, task management for on-site members, and progress management of the development situation. I think we'll be able to continue releasing products at a similar pace in the future.
Sasaki: Actually, the foundation of the new NT engine was already in place when we released "Hatsune Miku NT" in November 2020, so we were able to gradually speed up from there. The development of "Hatsune Miku NT" created what could be considered the foundation of the NT series, so we were able to release "Kagamine Rin & Len NT" with a little more leeway, adding features as we went.

From left: Koizumi Takamichi, Sasaki Wataru, Okamoto Kengo
Why didn't Kagamine Rin and Len appear in the old NT?
--Kagamine Rin and Len with the old NT engine were never released, were they? Why didn't you release them then?
Okamoto: Simply put, it was because we hadn't decided yet on a policy that would allow us to turn NT into a series. At the time, we were still carefully considering the design aspects of how to release the latest VOCALOID versions of each virtual singer and NT products.
Koizumi: VOCALOID naturally has its merits. However, in Yamaha's recent development plan, VOCALOID itself has evolved into an engine that, to put it simply, aims for a more human-like or realistic feel, while Hatsune Miku is different and unique with her own style. So, we first commercialized Hatsune Miku with the old NT engine, while exploring the direction of each product.
--I see, so VOCALOID is moving in the direction of pursuing human-likeness.
Koizumi: Yes. However, Hatsune Miku is not human, so as the VOCALOID engine evolves in that direction, we need to be creative in order to maintain the "Hatsune Miku-ness" of the character.
Sasaki: I'll be able to talk more about the details of the VOCALOID engine's innovations when "Hatsune Miku V6" is released, but unlike typical AI voicebanks, we're carefully deciding how much to maintain mechanical voice movement and how much to update to more organic patterns, processing elements not found in human voices, and clarifying the voice to make it more Hatsune Miku-like. While the NT series maintains a style of classical vocal synthesis and synthesizer-like aspects, VOCALOID6 is moving in a direction that includes English singing.
Koizumi: With NT, we're developing each virtual singer's synthesizer and instrumental voice while firmly preserving their traditional sound—that is, the "characteristics" of the character—and ensuring that our engine can guarantee that.
--So, with the path to releasing VOCALOID 6 now in sight, the direction of NT has also become clear.
Koizumi: That's right. So, even though we had been in the process of careful consideration and hadn't been able to release "Kagamine Rin & Len NT" until now, we were able to decide to release it after sorting out the situation and our vision for the future. That being said, we will continue to pursue the "identity" of NT, so it's not like it's over once the product is released.
--What exactly do you mean by "it's not over once it's released"?
Okamoto: One piece of evidence is that on November 5th, one month after the release on October 15th, we updated the voice library and pitch shift for "Kagamine Rin & Len NT." This corrects the low-frequency range, particularly to make Kagamine Len easier to listen to. Rather than completely changing the singing voice itself, we're making appropriate improvements, and we'll continue making these adjustments.
Sasaki: In addition, we plan to strengthen the synthesizer-like aspects. We hope to meet user needs with VOCALOID6, while also being able to make important updates to NT.
(translated from the original article in japanese, here):
https://www.dtmstation.com/archives/74903.html
Piapro Studio NT2 and VOCALOID 6 data compatibility have been realized on November 19th. The NT project accelerates with the release of Kagamine Rin and Len NT.
"Hatsune Miku NT", released in November 2020, underwent a major update in March 2025 to a version equipped with a new in-house developed engine ("Hatsune Miku NT Ver. 2"). Approximately six months later, on October 15th, " Kagamine Rin & Len NT " was released, greatly accelerating the development speed of the NT project.
Then, at 15:00 on November 19th, it was announced that data compatibility between Piapro Studio NT2, the vocal editor included with NT products, and VOCALOID 6 will be realized. Piapro Studio can now read VOCALOID 6 .vpr files, and conversely, VOCALOID 6 can read Piapro Studio .ppsf files. This will enable data exchange between the Piapro Studio NT series and the VOCALOID 6 series, providing creators with a more flexible production environment. We spoke with Koizumi Takamichi, Sasaki Wataru, and Okamoto Kengo of Crypton Future Media, Inc., to learn more about this compatibility and Kagamine Rin & Len NT.

Following Hatsune Miku NT, Kagamine Rin & Len NT was also released.
table of contents:
-"Kagamine Rin & Len NT" has arrived with increased speed;
-Why didn't Kagamine Rin and Len appear in the old NT?
-Equipped with the same new engine as "Hatsune Miku NT (Ver.2)";
-What are the benefits of in-house development?
-Optimized exclusively for "Kagamine Rin & Len";
-New vocal morphing function added;
-The evolution of "Piapro Studio NT2";
-On November 19th, Piapro Studio and VOCALOID 6 became compatible;
-VOCALOID Hatsune Miku development status.
"Kagamine Rin & Len NT" has arrived with increased speed
--Kagamine Rin & Len NT was released on October 15th. First, please tell us about the events leading up to this release.
Koizumi: Kagamine Rin & Len NT was released on October 15th, but it was announced on August 31st as part of a stage event called "Hatsune Miku Magical Mirai 2025," and pre-orders began on that day. The NT series began with the development of Hatsune Miku NT, which was released in November 2020. Kagamine Rin & Len NT was released about six months after the major update to Hatsune Miku NT in March of this year. Considering that it took nearly five years for Hatsune Miku NT to be updated to a new engine, this is a significant speedup.
--What's behind this speedup?
Koizumi: A big part of it is the strengthening of our development structure. With producer Sasaki at the center and Okamoto and I involved in direction, we've been able to take on management aspects such as the overall progress schedule, mid-term plans, task management for on-site members, and progress management of the development situation. I think we'll be able to continue releasing products at a similar pace in the future.
Sasaki: Actually, the foundation of the new NT engine was already in place when we released "Hatsune Miku NT" in November 2020, so we were able to gradually speed up from there. The development of "Hatsune Miku NT" created what could be considered the foundation of the NT series, so we were able to release "Kagamine Rin & Len NT" with a little more leeway, adding features as we went.

From left: Koizumi Takamichi, Sasaki Wataru, Okamoto Kengo
Why didn't Kagamine Rin and Len appear in the old NT?
--Kagamine Rin and Len with the old NT engine were never released, were they? Why didn't you release them then?
Okamoto: Simply put, it was because we hadn't decided yet on a policy that would allow us to turn NT into a series. At the time, we were still carefully considering the design aspects of how to release the latest VOCALOID versions of each virtual singer and NT products.
Koizumi: VOCALOID naturally has its merits. However, in Yamaha's recent development plan, VOCALOID itself has evolved into an engine that, to put it simply, aims for a more human-like or realistic feel, while Hatsune Miku is different and unique with her own style. So, we first commercialized Hatsune Miku with the old NT engine, while exploring the direction of each product.
--I see, so VOCALOID is moving in the direction of pursuing human-likeness.
Koizumi: Yes. However, Hatsune Miku is not human, so as the VOCALOID engine evolves in that direction, we need to be creative in order to maintain the "Hatsune Miku-ness" of the character.
Sasaki: I'll be able to talk more about the details of the VOCALOID engine's innovations when "Hatsune Miku V6" is released, but unlike typical AI voicebanks, we're carefully deciding how much to maintain mechanical voice movement and how much to update to more organic patterns, processing elements not found in human voices, and clarifying the voice to make it more Hatsune Miku-like. While the NT series maintains a style of classical vocal synthesis and synthesizer-like aspects, VOCALOID6 is moving in a direction that includes English singing.
Koizumi: With NT, we're developing each virtual singer's synthesizer and instrumental voice while firmly preserving their traditional sound—that is, the "characteristics" of the character—and ensuring that our engine can guarantee that.
--So, with the path to releasing VOCALOID 6 now in sight, the direction of NT has also become clear.
Koizumi: That's right. So, even though we had been in the process of careful consideration and hadn't been able to release "Kagamine Rin & Len NT" until now, we were able to decide to release it after sorting out the situation and our vision for the future. That being said, we will continue to pursue the "identity" of NT, so it's not like it's over once the product is released.
--What exactly do you mean by "it's not over once it's released"?
Okamoto: One piece of evidence is that on November 5th, one month after the release on October 15th, we updated the voice library and pitch shift for "Kagamine Rin & Len NT." This corrects the low-frequency range, particularly to make Kagamine Len easier to listen to. Rather than completely changing the singing voice itself, we're making appropriate improvements, and we'll continue making these adjustments.
Sasaki: In addition, we plan to strengthen the synthesizer-like aspects. We hope to meet user needs with VOCALOID6, while also being able to make important updates to NT.




