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@patuk Eyyy, no worries! I like being tagged—makes me feel important! @vocaloidcreatornoob Firstly, you’ll want to make sure your textures are in the same folder as your model, otherwise they won’t load in even after you fix them. Secondly, texture files can be loaded onto your model through PMX editor! Just open the model in PMX editor, go the windows that has options like “bones”, “textures”, “bodies”, “joints”, etc. and select the “textures” tab. Then select the part you want to apply the texture to (it’ll likely be in Japanese so you may have to translate it) and load in the texture using the panel that has the original texture name.
Though if you’re using a texture that didn’t come with original model or wasn’t intended for your model type, you’ll want to make sure the part of your model you’d be assigning the texture to is UV unwrapped. (UV unwrapping has to be done in Blender, but I can’t remember how you do it—I haven’t done it in a long time.)
Hopefully this helps!
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