It was a pretty wide ranging interview. It touched on topics about Unity/VRM, incorporating her into some AI projects, character design and what he thought about her reception overseas was pretty interesting.
Here's what he said mechanically translated (i'm sure someone else here would give it a better translation)
There's also a part one of the interview but it's focused on their mocap system 【新春スペシャル】それからのシーグラフ(1・バンダイナムコスタジオその1)VRon- Last year there was not much topic about VTuber, but what do you think about the relationship between VTuber and Mirai Komachi?
Takahashi- Mirai Komachi does not have any plans on VTuber at the present time, but a place where Japanese game companies and companies making content create overseas content "What is the Strength?" I wonder if there is a place to know .
Because Japanese characters are not quite coming out of Europe and the United States, let's make characters steadily with their strength, that is a good year as a movement of last year. In addition, it was unexpected that when I gave it to Vocaloid , "I heard that a new one appeared in Vocaloid after a long time", it was more likely that I reacted from the overseas Vocaloid community than we thought .
Second, rather than spreading in Europe and the United States as VTuber, it is a promising aspect that development is going on in areas where content consumption is close to that of Japan (for example, China and other Asian countries ) On the other hand, as these characters and technologies come out more rapidly from Asia (region) , I think that it is important in 2019 that ... ... so that it will not be overtaken
Last edited: