Clipping has been a bane of my existence for as long as I've been trying to produce. It's annoying as all heck trying to make a song, having it sounding good in the DAW, and then being unable to render it because it warns you that it's too loud in spots. As I understand, it's related to whether or not a WAV file (I guess?) will be able to support the volume level that you're putting out, or maybe the amount of audio data?
It seems like it should be simple to avoid having the volume level go above a certain amount, but I've noticed that the effect seems to be cumulative. For instance, in my current project, I have a crash sound right at the start of the song, and it seems to be the cause of a clipping warning maybe 15-20 seconds later, when all of its playing should be over with (i.e., there shouldn't be reverb from it at that point or anything). I say it seems like the cause because if I mute it, no clipping warning occurs.
When the crash is soloed, it fills the master bus's volume meter and drains away within a few seconds. But it seems like when the other instruments are there, it's like it must not drain away as quickly, if that makes sense, since the other instruments are filling the master bus also.
If I think of the master bus as sort of a bucket being filled with water, it makes sense. But I don't see why that should be the case when we're talking about audio input from separate sources that either is or isn't there. Why should the presence of other instruments cause the crash's audio data to drain away from the master bus more slowly?
Just curious if someone who knows more about how audio processing works might be able to explain this.
It seems like it should be simple to avoid having the volume level go above a certain amount, but I've noticed that the effect seems to be cumulative. For instance, in my current project, I have a crash sound right at the start of the song, and it seems to be the cause of a clipping warning maybe 15-20 seconds later, when all of its playing should be over with (i.e., there shouldn't be reverb from it at that point or anything). I say it seems like the cause because if I mute it, no clipping warning occurs.
When the crash is soloed, it fills the master bus's volume meter and drains away within a few seconds. But it seems like when the other instruments are there, it's like it must not drain away as quickly, if that makes sense, since the other instruments are filling the master bus also.
If I think of the master bus as sort of a bucket being filled with water, it makes sense. But I don't see why that should be the case when we're talking about audio input from separate sources that either is or isn't there. Why should the presence of other instruments cause the crash's audio data to drain away from the master bus more slowly?
Just curious if someone who knows more about how audio processing works might be able to explain this.