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Project Sekai news and discussion

uncreepy

Veteran
Apr 9, 2018
1,633
Apparently they made a browser game spinoff thing:
It looks like there are 27 endings to the game (here is a YouTube video with all of them). I might take a closer look when I have time/energy, even though I don't know much about Project Sekai (simply because I'm not really a phone game type of person).

 
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MagicalMiku

♡Miku♡
Apr 13, 2018
3,921
Sapporo
Hopefully, with the support of Atlus, they'll make a complete standalone offline version of Project Sekai for PC and consoles (Switch2?) about the main story. They'll keep supporting the mobile version with some side-stories and extra songs, depending on fans feedback. It's a good news!
[Important Notice] The main story for each unit is scheduled to reach its conclusion around the beginning of 2028. However, the storytelling will not end there; instead, narratives will unfold along two distinct tracks:
[After-Stories] Stories depicting the journey of each unit as they advance a grade or approach graduation.
[Another Stories] Stories depicting events that took place behind the scenes or in the intervals between main story events.
 
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Bookworm2

Your friendly neighborhood Vocaloid nerd
Hopefully, with the support of Atlus, they'll make a complete standalone offline version of Project Sekai for PC and consoles (Switch2?) about the main story. They'll keep supporting the mobile version with some side-stories and extra songs, depending on fans feedback. It's a good news!
How would they do that? PJSK is a touch-based game, how do you port that to consoles?
 
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MagicalMiku

♡Miku♡
Apr 13, 2018
3,921
Sapporo
How would they do that? PJSK is a touch-based game, how do you port that to consoles?
In technical terms, is called "touch-button mapping": basically, the dev team can assign some touch operations to specific buttons of the gamepad/keyboard, even the mouse.
Also, both Android and Apple iOS games already have native support for buttons mapping (since you can play many games on smartphone and tablet with an external gamepad, like the Dualshock4 of PS4), and the help of Atlus would be great for converting to PC/console gameplay all those parts that need more work.
Atlus in fact is responsible for SEGA for all the ports of console games to PC (think of Persona series, but they also helped with Project Diva and Yakuza series). It is common for japanese mobile games to have some complete offline version on PC/console after some years.
I would say, 80% of Project Sekai is already perfect for a 1:1 port to PC/console. If they wanted, it could be ready in a matter of 6 months. It is more like when the upper management will decide that it's time to release a complete version of the game. But again, there are many examples of mobile-only games that were successfully released later on console/PC.:lumi_lili:
It was, 2 years ago if I remember well, there was an official livestream where they talked a possible PC version of Project Sekai, and they said "it wasn't planned for now, but will keep listening to fans requests".
 
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MagicalMiku

♡Miku♡
Apr 13, 2018
3,921
Sapporo
There was never a PC port in development, there were only false rumors on twitter about it (with many false rumors of other games too).
You cannot cancel a game that has not been announced officially yet, or at least with some active development. Any rumors about it was, again, false. Don't believe on what you read on twitter/reddit/4chan,anywhere from untrusted sources.
 

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