Hey, everyone!
I really want to open by saying: thanks so much for all the constructive criticism! I think I'd be lying if I said we haven't had a few rough patches this last year, but I'm really optimistic to see so much we can still improve on - especially when it comes to communication and establishing trust.
This restructuring has come with a fair deal of challenges, but I'm really happy to report that they're mostly ironed out! Communication, however, is something that we've continuously dropped the ball on. Be that as it may, I'm doing everything I can to pick up the reigns a bit and provide updates as often as I can on our process, now that I've gone from a Developer -> Co-Director.
As things are now: I fully run our email support line, oversee the main project and all third-party project discussion/planning, work closely with and strategize with our overseas outreach team, and am also the owner and manager for Soundcake Studio, an upcoming third-party for the engine. Needless to say, if there's ever any questions you may have, please don't hesitate to reach out to our support line on the maghni.ai website. It will be my pleasure to assist in any way that I can!
If I may, I'd like to address some of the things mentioned the last week and try my best to provide some helpful insight in regards to the project as a whole! Starting with...
• How long HAS Maghni AI been in development?
While early concatenative plans and development stretch back to over half a decade, the actual AI engine version of Maghni as we know it today has only just started development in the last year or two! Hopefully this explains where we're at currently with development.
• Another delay? When can we expect Maghni to release?
We're a small team, but with our previous structuring, certain people in charge set goals that were... lofty, at best. As such, a lot of the previously promised demos or (what were planned to be) character reveals fell completely flat, despite the development team's best efforts. For that reason, it's difficult to give a firm timeframe beyond "Sometime in 2025". However, base model retrain 3.0 is right around the corner, we've finished implementing all the core languages we've planned to initially launch with (The number eludes me, but I believe it's around 12?), backer rewards are prepped to be shipped out in January (VocaTone still hasn't announced it yet, but the comic is still in development, as well as the digital album.), and we've enormously increased the number of voices and characters ready for development on the engine.
Fun fact: the languages, while plentiful, aren't the main cause of delay; actually, the work on those was mostly done months ago!
• Isn't there a better place all this can be going?
Actually...
We're currently implementing a blog section for our website as we speak; a proper, more organized place for me to share future updates for everyone interested. Since VocaTone isn't intrinsically tied to the project anymore (in fairness, they were never really developing the engine or vocals for it anyway), it seems I've been tasked with figuring out the best way to convey our progress to everyone. Hopefully this works, for the time being - but, when the blog is finished, I hope you'll read along as we further develop Maghni AI into the new year!
That's about it!
If there's any comments, questions, or concerns, I would be overjoyed to address them! Thanks again for being kind enough to offer some really important criticism. It seriously helps, and gives me a very strong sense of direction on what more I can be doing with my newfound position.
Looking forward to what we can show off in 2025! Also, Happy Holidays!