Yeah starting to feel that Crypton should partner with somebody else for new games, though I know that is difficult especially considering that, as far as I understand, a specific team of Sega is also in charge of some animations?
Then again, now Crypton has their own concert character model for Miku so maybe they could cut their ties with Sega going forward.
But if it makes them money, and knowing the Japanese philosophy of just "sticking to one thing" that only sounds like wishful thinking.
mm I understand everything, but let's clarify some things
- SEGA owns the rights of using Miku and the other Vocaloids in games, concerts, prizes goods, prizes figures, etc.. is like Nintendo that owns the rights of Pokemon
- yes, SEGA's sub company Marza Animation Planet takes care of all the animations of all the official concerts :) when I say take care, I mean everything, not only modules, but also motion capture, stage effects, concert organization
- SEGA is always the main sponsor for the official concerts
- it's thanks to SEGA main Project Diva games and first concerts (let's say before Magical Mirai) that Miku really became so popular (and the whole Vocaloid scene became a thing), I'll never say it enough, but all Vocaloid fans must be grateful for that. Crypton and other companies just couldn't do that all alone
- yes, Crypton now has an official model that can be used in concerts, but the development of that model wasn't made to cut ties with SEGA, it's the opposite actually :) the tech motion can be mixed with the motion capture tech of Marza Animation Planet, their goal is to simplify things more in the future, making both a concert PV or a game PV easier and with less time required :) with Kinect before and now VR tracking, some basic motion capture can be done, but advanced tech (which SEGA uses) is still needed for many more years for an accurate motion capture
- about the packet price, if I remember correctly, in the past (example Project DIVA F 2nd) every new song had a cost of 300 yen, same for new modules (some modules even costed 500 yen or more). so.. the price of 3.000yen for 10 songs is not bad when you think one song is 300 yen
- yes I know, 2D PV, I know. I've talked about it in the past, but let's say it again: songs license. the main cost of putting a song in Project DIVA is the song license fee, and for popular songs, that fee is very high.
- the top staff makes decisions such as setting the price, set the number of songs, etc.. and because it was the first Project DIVA to arrive on Switch, they didn't feel to put all the songs of Future Tone PS4. with PS4, they knew the user fan base was there, but with Switch, it was a "??". in fact, Project DIVA MEGA39's sold very well, but they still have to understand if the Switch user base is the same of PS4/PS vita, a mixed one, or a brand new user base
- lots of SEGA staff still is working from home, so it's just easier to release a DLC with 2D PV. That being said, they are listening to fans feedback and they can make more dance and story PVs in the future (●'◡'●)
- SEGA is also open to make games different from rhythm genre (●'◡'●)