To be fair, the name of the game series IS "Hatsune Miku: Project DIVA". That's why there is so much Miku, she's the diva, I guess.
Personally, it seems kind of lame to rehash the same game that was from the arcades, then the PS4, now the Switch. I understand wanting to get the game in more peoples' hands depending on what consoles are available to them, but don't act like it's something new and awesome when we've been waiting since 2016 (Project Diva X) for an ACTUAL new game. S: Maybe we won't ever get one and we'll just have to keep buying song DLCs for Future Tone?
exactly, not to mention that the first Project DIVA for PSP only had Miku songs (there were only 1-2 secret songs sang by Rin and Len). Project DIVA MEGA39s is meant to celebrate the series 10th anniversary, so is normal that the focus is on Miku songs :)
about the actual new game, as I wrote earlier, the development started only last autumn, and in 1 year time is possible only to do such a title with 11 extra songs. Project DIVA X took more than 3 years in the making, the development started just after Project DIVA f.
not to mention also that the DIVA team is actually busy with Sakura Wars title (and with the making of the modules and choreography of all the concerts), while the Arcade team is busy with Kankolle arcade.
yes, i'm defending them, and you have to understand that at this time, in the gaming industry, only a very few series can last 10 years. Project DIVA reached 10 years thanks to the fans but also to the developers that kept making new titles even though the sales are far from a big budget title. The problem are always the songs licenses, they are expensive, but still, the developers kept doing these titles.
in the interview they even explained how difficult was for them to get the Ok from SEGA top management, so you (i'm talking in general :) ) must be thankful that MEGA39s exists. As a gaming journalist, I can't tell you how many times i've seen 5 years and 10 years anniversary celebrated with just a twitter message or a wallpaper. yes, a wallpaper.
also, next year Playstation 5 will launch, in 2 months Miku VR will launch for PSVR and in some months Project Sekai will be available for mobile. in such a busy period (and difficult period) they still found a way to get the approval from the top management and release a Project DIVA on Switch (and the DLC songs pack on PS4 too, let's not forget). and also they finally got the approval from SEGA for the making of the real arcade controller (made by Hori, engineered by original Project DIVA Arcade team) for PS4 and Switch. Osaki-san said in the interview that someday Project DIVA Arcade will disappear, but with both Future Tone DX and MEGA39s, it won't really disappear. fans will have the arcade at home or on the go. how many companies do such things? how many developers really are so close to the fans? that's why i'm defending them. they did their best to celebrate the 10th anniversary, you should all be grateful for that.
and about why not the Extreme difficulty, I spoked personally with Osaki-san, and he told me that because the framerate is around 30 fps (but sometimes goes to 45 fps, it depends on the PV, the module, etc..), the input latency is higher than a game that runs at 60 fps, it is actually double latency, and some Extreme charts are so complicated and fast that at 30 fps the input is simply not right
I understand all the complaints, but please also understand the Project DIVA developers, they really did a fantastic job for all these 10 years, you really can't imagine how much they helped also in every single concert, and the best thing to do is to keep supporting them. There isn't a magic wand, making a brand new game takes time and money, that's why i'm asking for both your understanding and support