NEUTRINO ver.0.5 series update (Translate from japanese)
Version.0.5 series overview
This version will mainly improve quality and functionality toward the v.1.0 release.
v.0.100 ~ 0.320 was positioned as an α test version that implements basic functions in sequence, and v.0.400 ~ v.0431 was positioned as a β test version that increases the number of singing voice libraries, but v.0.5 series is v. It will be a version that will be improved and changed for 1.0 and GUI release.
[NVIDIA GPU (3GB or more GPU memory is recommended)] is required to use some functions of the Windows version (high-speed rendering by GPU, composition by NSF).
Please be assured that you can use it as an ordinary GPU for PC games and graphics without any problems.
You can use all the features of NEUTRINO in the online version. Since the operation is completed on the web browser, it does not require an NVIDIA GPU and can be operated from a smartphone. Read in resources for the online version setup procedure .
Version.0.500β update contents (2021/10/01)
The model of the singing voice library has been changed to a new method.
We have updated various models. (All singing voice library)
Various noises have been reduced.
The version of NEUTRINO and the version of the singing voice library are displayed at the time of execution.
* Due to the compatibility with models prior to Version.0.431 has been lost. When using a model earlier than v0.431, please use the one with the main unit version v.0.431.
About NEUTRINO Voice Support Tool produced by sig, is a tool that allows you to edit timing, pitch, etc., but in the default state, you can only use "KIRITAN", "YOKO", and "KIRITAN_FAST". But you can use other model by renaming the model folder inside NEUTRINO Voice Support Tool file, you can also use the adjustment support tool with singing voice libraries such as Merrow and Tohoku Itako.
Specifically, it works by changing "ITAKO" in the model folder to "KIRITAN" or "YOKO" or "KIRITAN_FAST" and selecting "KIRITAN" or "YOKO" or "KIRITAN_FAST" on the adjustment support tool side. increase. Please try it.
About style shift option (v.0.320 ~)
This is an option for advanced users who perform a technique called "key change + pitch change". The entire score is raised by ** keys and typed in, and the pitch change function is used to lower the score by ** keys.
NEUTRINO option called "StyleShift" has been added to Run.bat, so please set it to a value (integer) of about -5 to 5 and try it. For example, if you set it to "2", it will sing the key two keys up, and if you set it to "-2", it will sing the key two keys down.
You can use in the range you are good at, or you can use in a calm manner with low keys. It is also possible to output three patterns such as "StyleShift = -1", "StyleShift = 0", "StyleShift = 1" and pick up the good parts of each to make it look like multiple takes were recorded. Please try.
About NEUTRINO (GPU) (v.0.300 ~)
Rendering on multiple GPUs is also supported now. The basic setting is a multi-GPU setting. By changing the option (-m) of NEUTRINO to a single GPU (-g), one GPU with the highest processing capacity is automatically selected. If the processing on multiple GPUs does not work, please try this.
If the NVIDIA GPU is not found, it will automatically move to CPU processing with a message such as "Run in CPU mode". If you do not want to see the message, remove the option (-m). You can force it to operate in CPU mode by removing the option (-m) and adding the option (-c). Please try if you encounter any problems related to GPU.
About NSF (v.0.200 ~)
If you do not use NSF, comment out the NSF line of Run.bat (prefix it with ":"). If you don't have an NVIDIA GPU, comment out the NSF line as well.
If multiple GPUs are stuck, you can select the GPU by changing "set CURRENNT_CUDA_DEVICE = 0" in NSF / Run.bat. Set according to the GPU number you are using. GPU memory usage depends on the length of the phrase in the score. The section surrounded by rests or breath symbols is one phrase, and it uses about 100MB per second. For example, if there is a phrase of 15 seconds, it will be calculated to use about 1.5 GB, and if the GPU memory is 2 GB, it may not work, so please be careful.
In Version.0.500, the NSF version is not very compatible with the singing voice library (Merou, Nakumo, Tohoku Zunko, JSUT) that has a lot of breath components. We recommend using the WORLD version of the above library.
About GPU support for macOS
GPU support and NSF porting for macOS is currently pending. Since it is a transitional period to new generation CPUs and GPUs such as Mac M1 chips, we have been watching for a while. You can run all the functions in the online version, so please use that if you like.
I've use vocaloids for making sampling most of the time, it's great for making chords, pads, choir, ambiences/atmosphere etc, but for something like chop chop, stabs, plucky sound, i found out that vocaloid are much inferior to the voiceloid.
You can use voiceloid as a instrument sound by write some non-lexical lyrics like ぱー , お〜, ノロ, ﾋﾟｶ , コソ, なで, ペロ, バタ, ペロ etc.
And chop it, fade it, comp it and put it on your midi pad and have fun.