Reminds me of The Ultramind, the greatest evil genius in the history of evil geniuses.
(If for some strange reason the timestamp doesn't work, skip ahead to 7:25 to see The Ultramind in action.)
Reminds me of The Ultramind, the greatest evil genius in the history of evil geniuses.
As fun as it is to dunk on the art, we can always take the time to appreciate a good design!This is not bad anatomy related, but I don't think it warrants its own thread so I just wanted to say-- I think NAKUMO has a sick design. It's very distinct despite being conceptually and visually simple. Good synth dude
me too, im glad one is modeled after meOne of ONE's eyes is larger than the other
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They're lucky they have those puffy sleeves, or else everyone would be onto them about their little spaghetti arms (cough, rin's v2 art, cough)I have double-jointed arms, so I really relate to some of the early crypton character designs LOL
Speaking of Crypton proportions:They're lucky they have those puffy sleeves, or else everyone would be onto them about their little spaghetti arms (cough, rin's v2 art, cough)
YEAH AND HER WEIGHT IS SO LOWOn the topic of Ling, her hips are kinda... wide
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In Miku and IA's case it fits their concepts and complements their designs, but for Ling there's literally no reason for her to be that severely underweight, I don't think there's a single clue in her bio. (Uhh, metabolism maybe?) Miku is generally portrayed with a dainty appearance and has a bit of a retro-futurism aesthetic going on (and is possibly retro-sci-fi-anime-inspired, and generally thought to enjoy stuff like green onions and vegetable juice which I wouldn't imagine is all that fattening), and IA seems somewhat ethereal and otherworldly and a slim figure often goes along with that.What a coincidence, I was curious about this just the other day and made many of the same discoveries you did! BMI is notoriously not a great metric for measuring real people, but for fictional characters like this it can be useful for analyzing what kind of ideas about weight the artists might have, and... boy howdy do a lot of these characters- female ones especially, how 'bout that?- have body mass indices that would be considered too low in real life. And yet, as has been discussed, a lot of them really don't look that way; seems to me that the artists want to have their cake (curvy, conventionally attractive ladies) and eat it too (still conform to rigid and, frankly, dangerous ideals of weight and beauty).
Most surprising to me however was that Momone Momo apparently has a BMI of about 23? Which made me think I had the math wrong or was mistaken about her official stats but no: 150cm and 52kg, huh. Good for her!
I mean, he's aI've always had the impression that the stats for the characters' height and weight were an afterthought and just there for fun trivia. The beauty of fiction and stylized art is that... things don't have to make sense. I don't speak for everyone, but when I'm coming up with character designs, I don't think about anything in terms of realism or concrete measurements--I just work out some basic things that I want my character to have and draw based on those criteria.
The only time I'd really be concerned is if they were targeted towards a young, impressionable audience specifically or were being presented in a way that says "you need to look like this and only this", but most vocal synths just present as "hey, here's our cool looking mascot character btw look at our software". Not saying it can't still be an issue, but I've honestly seen things that are much worse and concerning. (I've seen some pretty creepy stuff on some art sites! I do NOT want to know what's going on in the heads of some people!!)
I don't look at Luka, for example, and immediately think I have to look like that. I just think "oh, cool character design" and move along. Now, if she were being presented in a manner that says "hey, every female should look like this or they're not 'beautiful'" then I'd certainly raise my brow and maybe write something a little critical about CFM.
Anyhow, I can see how this could get into some pretty touchy territory so I'll leave off with, analyzing anatomy mistakes is fun but let's remember to be careful in how we discuss it to avoid accidental body-shaming or discussing too much of a sensitive topic in general. (Since height and weight can be a huge insecurity or concern for some people.)
Anyways, I wanted to bring some silly anatomical errors to point out, but I couldn't find any art where it's super silly and obvious. Though is it me or is Yohio a bit long? Something about him feels a little off!
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Yohioloid’s right arm doesn’t look right and the weight placement(right phrase? Idk) for his feet is off. It’s like his upoer body shouldn’t look like that if the poses were correct. (This piece of art has always bugged me)I've always had the impression that the stats for the characters' height and weight were an afterthought and just there for fun trivia. The beauty of fiction and stylized art is that... things don't have to make sense. I don't speak for everyone, but when I'm coming up with character designs, I don't think about anything in terms of realism or concrete measurements--I just work out some basic things that I want my character to have and draw based on those criteria.
The only time I'd really be concerned is if they were targeted towards a young, impressionable audience specifically or were being presented in a way that says "you need to look like this and only this", but most vocal synths just present as "hey, here's our cool looking mascot character btw look at our software". Not saying it can't still be an issue, but I've honestly seen things that are much worse and concerning. (I've seen some pretty creepy stuff on some art sites! I do NOT want to know what's going on in the heads of some people!!)
I don't look at Luka, for example, and immediately think I have to look like that. I just think "oh, cool character design" and move along. Now, if she were being presented in a manner that says "hey, every female should look like this or they're not 'beautiful'" then I'd certainly raise my brow and maybe write something a little critical about CFM.
Anyhow, I can see how this could get into some pretty touchy territory so I'll leave off with, analyzing anatomy mistakes is fun but let's remember to be careful in how we discuss it to avoid accidental body-shaming or discussing too much of a sensitive topic in general. (Since height and weight can be a huge insecurity or concern for some people.)
Anyways, I wanted to bring some silly anatomical errors to point out, but I couldn't find any art where it's super silly and obvious. Though is it me or is Yohio a bit long? Something about him feels a little off!
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I suppose so. If each apple is 5 inches tall, that would make her about 50 inches....4'2". That's pretty normal for a Japanese 9-year-old I think. (I used to think "as tall as 10 big apples" was TINY xP)On the topic of anatomy trends, it's been noted that male anime characters tend to have proportions that are almost identical to an average real life man, whereas female characters are much more exaggerated. It's strange when you notice how many artstyles have an averagely proportioned man standing next to a very rare/impossibly proportioned woman: definitely an interesting case study on how double standards impact art. Considering the extensive scientific evidence that being surrounded by unrealistic proportions has a negative impact on body image, I hope future vocal synth designs are more realistic and diverse. I'd be happy to do away with canon weights too, they don't give any useful or interesting information about the character; and I could easily see a young fan looking up their favourite character's canon weight and comparing themselves to it. I can't think of any reason to have body measurements for a PNG that isn't a bit creepy and intrusive. I'm glad Yuki was spared - if we must have canon weights, I only want them in apples, haha.