Just curious, could we talk about the web version of SynthesizerV on this forum?
That's most likely it, from my experience it takes less for a shouty voice to collapse as opposed to soft/normal voice. Some of the utaus I use often are very shouty in their high range and I have to deal with this often.Maybe this has something to do with the style of Tei's voice compared to Teto and Ruko's voices (Tei sound higher pitched and is much softer than Teto and Ruko)?
Thank you for the information!! I quoted it in the original post!! :DSoo, this days I’m messing around around with Luka V4x’s trial, and even though she’s a bit difficult to use, I’m really loving her and I think she has a lot of potential , so I wanted to write here something I noticed about her quirks, hoping for them to be somewhat useful (I’ve only used her trial for a few days though, so if anyone more experienced than me using her(so literally anyone lol) would like to correct me in anything feel free to do it ahah
I'm not sure if this is exclusive to Luka V4X or no, but she has a tendency to sound flat. Raising her pitch a tiny bit fixes it pretty well. (I usually set her between +599-799.)
Thank you both for the info! Prism, I've quoted your info in the OP! Peaches, your information has been added to the OP! (Also, I'll have to try using that idea with Miku. Miku almost always sound flat for me. :P )So I noticed something with Ruby that when you render her in v5 she's a lot less nasally and glitchy than v4. I've noticed that the v5 rendering engine handles nasal and glitchy voice types a lot better so if you have a problem with v4 try v5
That makes perfect sense! I've added it to the OP! Thank you.Can I make a note about SynthV in general, Genbu in particular? When a vocal (especially Genbu) pronounces a hard consonant (k and t especially), the note that comes before it will often be cut short. This can be fixed by lowering the Syllable Onset of the note with the consonant.
I'm not sure if that made sense or not. Forgive me.