thoughts about the engine
Have been working on my first 'full spec' SVP. Lots to do.
I bought SynthV Studio Pro yesterday and have been having the time of my life. It really hit me just how much this software has changed since we first tried it when R1 was around and GENBU was the coolest guy on the block. It's been about a year since I last used SynthV, and this is my first time using the paid version of the engine, and the progress is noticeable. As far as engine
development goes, Dreamtonics has really exceeded expectations with SV, I feel. I don't know if we've ever seen such persistent, large (and free?!) updates to a software product in this space before, and that is worthy of praise. CeVIO AI has had some good stuff spurred on from 3rd parties too, but you can tell the research is still very much ongoing with this, which is good. I wish that the roadmap for how 3rd party vocals are integrated was more clear-- history shows that the communication likely isn't the best-- but at least versions are being tested in BETA now before being pushed to stable, which is an acceptable improvement.
The sidebar pop-out scroll up-down UI is still a little weird for my taste, but it works well enough and it feels easier to find things in general than it did at the beginning.
The workflow is decent and I haven't noticed particular annoyances at first brush with the exception of two things.
- In an effort to get out of my comfort zone and really give the new features a fair shot I've been building this file so far in instant mode.
I think, in general, instant mode does what it's supposed to do-- and people that aren't invested in the concept of tuning are going to get incredible milage out of it.
The thing is, and I know for certain this has been discussed ad nauseum, but I gotta add my voice to the choir-- the AI pitch models are super biased towards huge, deep vibrato, and adjusting it while instant mode is on is near impossible. You have two options: use new seeds through AI retakes and hope that a new value brings it closer to what you want, which works sometimes, or try to adjust through the vibrato panel-- which will only work the way you'd expect in 10% of situations. You can't try to "draw over" the vibrato with pitch deviation-- it will offset the existing AI generated pattern in instant mode.
Vibrato works fine in the manual mode, but it feels like a large oversight for a feature that has very much been put in the spotlight, whether it's through "instant mode" or the new "song" note type.
I haven't tried the BETA yet, but if setting individual notes between manual and song is granular enough, it'd be an easy fix. Until then, the "best of both worlds" method is to go through and tune with AI support in the instant mode, then convert all the pitch edits to manual points in manual mode, delete the points on the vibrato you want to fix, and then rewrite with the vibrato note settings (which work perfectly fine in manual mode). I think the way to have the most fun with SynthV's features could indeed be combining your own tuning sensibilities and skill with sensitive AI pitchbends, so hopefully the new update brings that into balance.
I think I prefer the CeVIO angle, where vibrato is separately parameterized from pitch deviation and can be drawn or otherwise easily manipulated with a direct onscreen method. But it does take confidence to draw vibrato, so SynthV's options have good value in that respect.
- There are no advanced options for keyboard binding. For example-- zoom control must be bound to one of three options, all of which include the scroll wheel (or OS touch gestures by extension). My pointing device doesn't have a scroll wheel, instead it has a button to activate a scrolling mode. Big accessibility issue.
- As an extra note, the most annoying characteristic of SynthesizerV's sound, in my opinion, the raspy, engine-y quality of soft voices, is still very much present through parameterized editing, but vocal modes make this infinitely easier to avoid.
I am having a blast though and most importantly the engine is
fun to use-- it's not a chore. I am excited for what is to come and excited to really try to develop my own style. It really does not fill the VOCALOID concatenated void at all, which is a good thing IMO because you can explore a variety of different sounds through the different engines on the market.
My #1 hope for the future of SynthesizerV has less to do with feature updates and more to do with people making more fun, quirky, unique (and not necessarily realistic) stuff with it.
TL;DR: fun engine, would recommend.